Actions

Each round a character can take only one action (combat rounds are only 2 seconds).

The three types of Actions are Skill Actions, Combat Actions, and Movement.

Movement

Movement is often combined with one of the other types of actions, but results in a Situational Modifier penalty for the attempted Action. The degree of penalty is based on the amount of movement attempted in the same round.

  • Shifting: Moving 2 meters or less = no Sit Mod
  • Walking: Moving between 2 meters and character’s Agility score in meters per turn = -1 Sit Mod
  • Running: Moving between the character’s Agility score and 4 x the character’s Agility score
    in meters per turn = -3 Sit Mod
  • Sprint: Moving more than 4x the character’s Agility score in meters per turn = -5 Sit Mod

Actions

The Lyre Legacy dmfumbl